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Power Stance: Concentrates to hold your ground when struck, resisting knock-back effects permanently.Combat Mastery: Ignores a portion of a monster’s defense while attacking.Also grants a chance to gain orbs twice as quickly. Advanced Combo Attack: Increases the final damage dealt per combo orb and enables you to gain more orbs.Hero's Will: Hones your resolve to ignore certain abnormal status effects.Maple Warrior: Temporarily increases the stats of all party members.(Use skill key to toggle this skill on/off) Enrage: Focus on an enemy, using a combo orb, to deal increased damage.Magic Crash: Chance to remove certain buffs from affected enemies and prevent them regaining those buffs.Puncture: Pour your swordsman's spirit into a forward-downward strike.
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Raging Blow: Instantly slash several times to multiple enemies in front of you.Endure: Enhances your Abnormal Status Resistance and Elemental Resistance.Also, permanently increases Critical Rate. Chance Attack: Deals greater damage when attacking weakened enemies.Self Recovery: Regularly recovers some HP and MP, even in combat.Combo Synergy: Increases Final Damage for each combo orb and increases the chance to gain combo orbs.(New!) Scarring Sword: Infuses the sword with spirit, which leaves an indelible scar on the enemy.Rush: Dashes forward and pushes back multiple monsters.(New!) Beam Blade: Launches out blades that tear your enemies apart.Intrepid Slash: Deal 3 consecutive attacks on multiple enemies in front of you.Physical Training: Permanently increases STR and DEX through sheer physical training.Final Attack: Chance to deliver an additional hit after a direct attack skill.Agile Arms: Increases Attack Speed and Strength.Weapon Mastery: Increase Sword and Axe Mastery and Attack Speed.Spirit Blade: The sword and the spirit are united to improve the Attack Power of party members including yourself for a short time, and reflect a multiple of the damage that you receive.(Right-click to toggle the Combo Orb Effect on/off) Combo Attack: When activated, grants a chance to add each attack to the Combo Orb, up to 5.(New!) Flash Blade: Zip forward in a flash, cutting enemies in your path.Brandish: Perform a double attack on enemies in front of you.Also grants a chance to resist knockback. Warrior Mastery: Trains up your warrior basics to increase Movement Speed, Jump, Max HP, and Max Movement Speed.Iron Body: Boosts DEF and Max HP by a set percentage, and decreases damage taken when hit by enemies.Leap Attack: Ambush the enemy by rapidly dropping to ground from mid-air.Upward Charge: Charge through the air to attack the enemy.The higher the skill, the farther the jump. War Leap: Use while in the middle of a jump to jump even farther.Slash Blast: Consumes MP to attack nearby enemies all at once.V.233 - Destiny: Remastered is live on June 15! Chronomancers can double the number of summons thanks to Continuum Split, allowing a chronomancer to summon up to 16 racial summons, if they have a racial skill that summons 2 creatures in those spots with 3 adrenaline mushrooms in close distance from each other, such as the platform where the tetrad of Mordrem champions is fought.Embrace MapleStory's Destiny: Remastered update with a revamp to all of our Explorer Jobs, Starlight Symphony Events, Better Maple improvements, and more!.Fire Elemental Powder and Pocket Jade Armor only allow for one summon between the two consumables at a time.This includes all racial skills that summon a creature or object, Mistfire Wolf, and summoned thieves.If a skill that summons a creature doesn't have a sequence skill, and doesn't kill the existing creature when the new one is summoned, Adrenal Mushrooms allow having multiple summons at the same time.Individual Adrenal Mushrooms have a cooldown of 30s.It will not affect professions mechanics that are not a resource or skill, such as hits to trigger Virtue of Justice and Pet health.Adrenal Mushrooms also refill all profession-specific resources such as Adrenaline, Initiative, Life force and Energy.
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Although the description claims Adrenal Mushrooms refresh all skills, they actually reduce the cooldown of all skills by 1200 seconds (20 minutes), and for ammunition skills they restore 3 charges.
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